Game Art & Game Development
Game Art & Game Development design introduces the students to the art and programming aspects of developing for commercial game engines. The focus is on the processes and the techniques necessary to add creative and advertising components into functional computer game models. Student also work with game programmers in industry standard software.
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Fundamentals of Game Engines
The fundamentals of game engines course is taken by students in the game development and game art majors. This course introduces students to the different systems of a game engine such as rendering, lighting, physics, particles, physics and user input. The projects demonstrate the creation of an interactive spaces utilizing these systems.
Pirates in Space - By Alexis Dougherty
Lighting Research
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Ares Base Alpha - Gamma -2 - By Mihail Vaporakis
Lighting Research
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Taught by Professor William Crosbie - Fall 2020
Programming for Game Developers
The programming for game developers course focuses on the varied techniques in developing prototypes of game play using a modern, professional game engine. Students quickly develop and implement ideas using computer languages in common use in the game industry and general programming. Students are encouraged to take concepts they created in their first year as tabletop prototypes and transform them to digital systems.
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Taught by Professor William Crosbie - Fall 2020
Advanced Game Design
The Advanced Game Design course brings game developers and game artists together to develop larger game concepts. These projects are from Spring of 2020 and were the last things completed prior to the move to remote work in March of last year.
Bim - Team Prototype
Jess Mooney - Visual design
Steven Cate - Puzzle design
Claire Iroudayassamy - Puzzle Design, Programming
Matthew Trecozzi - Programming
Design Concepts
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Taught by Professor William Crosbie - Spring 2020
DOTS - Data Oriented Technology Stack System Experiment
Unity is changing the core data management paradigm of the game engine. This opens interesting possibilities for technical designers. It is still early access, poorly documented technology. This project utilizes butterflies flitting across the screen as independent agents. Utilizing DOTS it would be possible to display 1000's of butterflies without lag.
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